Guides
RuneLingua: translation included with your RuneTranslate subscription
Version 1.0.8 adds RuneLingua, RuneTranslate’s own AI-powered machine translation on a GPU we host. No API key, no per-character bill and nothing to set up: Supporter includes 1,500,000 characters a month, Pro 2,500,000 and Ultimate 6,000,000, across all 35 target languages, with the same placeholder protection, glossary and Translation Memory as every other provider. Since October 2026 it runs on a stronger engine that won 65% of lines in blind tests against the old one.
runelinguaproviderspricingfeature
→
Guides
RuneSight: the neural engine that tells text from code
Version 1.0.6 retires the hand-written regex list that decided which extracted lines were text and which were paths, identifiers and control codes. RuneSight, a 400 KB neural classifier trained on nine hundred thousand lines from real games, real sentences in sixteen languages and every documented engine control code, now makes that call in microseconds on your CPU, names its reason on every row, and never touches a line that carries real text.
runesightexclusionsaifeature
→
Guides
Translated game won't start? Find the bad line
Your translated game opens and closes, or hangs on a loading screen forever. One of the lines you translated was never text: an id, a path, a flag the game compares against. Prove it is the translation first, then find the line by halving — about thirteen exports takes five thousand lines down to one.
troubleshootingworkflowexportexclusions
→
Guides
Translate, stream and clip any game
Games that were never released in your language make great streams, as long as you and your chat can read them. Translate the game with RuneTranslate, stream it like any other game, then let LunarClip, a local AI video clipper, cut the long recording into captioned vertical Shorts. Here is the whole workflow and the settings that matter at each step.
streamingworkflowexportvideo
→
Guides
XUnity.AutoTranslator isn't translating
XUnity.AutoTranslator is the best runtime translator Unity has, and when it goes quiet the reason is almost always one of five specific things: the game is an IL2CPP build, the text is set through a path the hook does not intercept, the UI framework drawing it is not enabled, the line is longer than the character cap, or the endpoint has shut itself down. Here is how to tell which one you have.
unityxunity-autotranslatortroubleshooting
→
Guides
Why translated text shows as boxes
You translated the game, the export ran clean, and the dialogue box is full of □□□. That is almost never a translation problem — it is a font problem, and it has a different fix from the two failures people confuse it with. Here is how to tell a missing glyph from a stripped character from mojibake, and how each one gets fixed in Unity, TextMeshPro, Ren'Py and the runtime tools.
unitytextmeshprofontstroubleshooting
→
Guides
How to make a translation patch
A translation patch is the one thing a fan translator actually produces: the lines, matched to the places in the game they belong. This is the whole job end to end — choosing between a runtime overlay and a patched build, extracting the text, translating it, fixing what a machine gets wrong, exporting, testing in game, and sharing the patch file rather than the game.
patchsharingtutorialworkflow
→
Guides
How to translate RPG Maker games
RPG Maker is the most translatable engine there is — the text sits in plain data files. Here is how to identify your version, export a playable translated build, and keep control codes intact.
rpg-makerhow-toenginecontrol-codes
→
Guides
How to translate Unreal Engine games
Unreal games ship their text in compiled .locres tables inside .pak or IoStore containers. Here is how to read them, and why the output is a tiny override pak rather than a rebuilt game.
unrealguidesenginelocalization
→
Guides
How to translate a Japanese game to English (beginner’s guide)
The complete getting-started guide: install RuneTranslate, point it at any Japanese game, let it auto-detect the engine, translate with your chosen provider, then export a playable build. Works on 18 engines.
getting-startedtutorial
→
Guides
Exclude unwanted lines from translation with regex filters
Debug strings, asset paths and leftover dev text can slip past auto-exclusion. RuneTranslate’s per-project regex filters exclude any line whose source matches a pattern — with a live preview of exactly what they catch — so you never spend a translation on junk. Free, on every tier.
exclusionsregexfilters
→
Guides
Translate whole games faster with your own proxies (Pro)
RuneTranslate Pro routes the free translators (Google, DeepL) through your own proxies, so a per-IP rate limit no longer caps a whole-game run. Paste your proxies, test them, and requests spread across them automatically — a rate-limited IP steps aside on its own. Bring your own proxies, stored encrypted on your PC; off by default.
proxiesproprovidersspeedfeature
→
Guides
Translate your own game strings: CSV, JSON, PO & XLIFF localization
RuneTranslate’s Developer tab (Ultimate plan) imports your own CSV, JSON, PO (gettext) or XLIFF files, translates them into as many languages as you want at once with any provider, and exports each back in the same format with ids intact.
developerlocalizationfeature
→
Guides
Translate Japanese games with DeepSeek — LLM quality, tiny cost
DeepSeek is a first-class provider in RuneTranslate: context-aware translation of Japanese RPGs and visual novels for a few cents per game. Bring your own key, pick deepseek-v4-flash (default) or deepseek-v4-pro.
providersdeepseekcomparison
→
Guides
AI Connections: let Claude Desktop translate inside your project
Connect RuneTranslate to Claude Desktop over the open MCP standard. Talk to Claude to find untranslated lines, research names, and translate in place. Browsing is free; translating and exporting are Supporter+. Off by default, loopback-only.
ai-connectionsclaudemcpfeature
→
Guides
How to translate AliceSoft System games (Rance, Evenicle…)
RuneTranslate translates AliceSoft System 3.x and System 4 games — Rance, Evenicle, Daiakuji — into English and 30+ languages. Pure-Rust reader for the .ald / .afa archives and .ain message data. Best-effort; verify the exported build.
alicesoftranceengine
→
Guides
How to translate YU-RIS visual novels to English
RuneTranslate translates YU-RIS (raiL-soft) visual novels into English and 30+ languages — reading .ypf packages and compiled YSTB scripts in pure Rust, recovering each script’s XOR key, and exporting translated scripts loose. Best-effort.
yu-risengine
→
Guides
How to translate Artemis-engine visual novels to English
RuneTranslate translates Artemis Engine (iMel/Mikage) visual novels into English and 30+ languages — reading .pfs archives (incl. PF8 encryption), extracting dialogue and choices, and exporting a root.pfs override patch the game loads. Best-effort.
artemisengine
→
Guides
How to translate a game’s .po and .mo files (gettext)
The .po is the editable source; the .mo is the compiled catalog the game actually loads — which is why editing the .po alone changes nothing. RuneTranslate reads both, protects %s and {count} placeholders, refits plural forms to your language, and writes a working .mo back.
gettextpomoenginetutorial
→
Guides
How to translate Godot games to English
RuneTranslate translates Godot 3.x / 4.x games — opening the .pck (even when embedded in the .exe), decompiling GDScript and scenes with GDRE Tools, and listing the UI + dialogue. Export re-packs into the .exe. Best-effort; verify the build runs.
godotenginetutorial
→
Guides
How to translate NScripter / ONScripter visual novels
RuneTranslate translates NScripter and ONScripter visual novels into English and 30+ languages — decoding the XOR-obfuscated nscript.dat, handling Shift-JIS / CP932, and exporting a ready-to-run copy. New; report anything that doesn’t load.
nscripteronscripterengine
→
Guides
Image translation: an editor for the text baked into game artwork
Title screens, menu buttons and HUD labels are pixels, not strings, so no extractor reaches them. The Studio detects that text, rebuilds the artwork behind it and typesets your translation back in — RPG Maker, Ren’Py (including .rpa), Kirikiri, NScripter and more.
image-ocrfeatureocr
→
Guides
Collaborative translation: translate a Japanese game as a team, live
RuneTranslate’s collaborative projects put your whole team in one live shared project — real-time presence, last-write-wins editing, and a 20-character invite code. Supporter+ hosts; free teammates can join and edit.
collaborationteamsfeature
→
Guides
How to translate a Ren’Py game to English (full walkthrough)
Translate Ren’Py visual novels into English with RuneTranslate — handling loose .rpy, compiled .rpyc, and archived .rpa games, masking markup, bundling a CJK/non-Latin font, and exporting a translation the game loads on launch.
renpytutorialengine
→
Guides
How to translate a Kirikiri / KAG visual novel to English
Translate Kirikiri / KAG visual novels into English with RuneTranslate — reading encrypted .xp3 archives with ported GARbro schemes, translating KAG .ks scenarios and PSB scenes, and exporting a patch.xp3 the game auto-loads.
kirikiritutorialengine
→
Guides
How to translate a Unity game to English
Translate Unity games with RuneTranslate — reading TextAssets, MonoBehaviour fields (Mono and IL2CPP), and StreamingAssets, why it’s externalized-text-only, and how the identifier guard keeps you from breaking the game.
unitytutorialengine
→
Guides
How to translate a TyranoBuilder / TyranoScript game to English
Translate TyranoBuilder / TyranoScript visual novels with RuneTranslate — extracting data/scenario/*.ks scripts, masking KAG tags, translating character display names, and exporting a playable HTML5 or Electron build.
tyranobuildertutorialengine
→
Guides
The AI translation refiner — a second-pass proofread in context
The AI refiner is an optional second pass that re-reads every translated line next to the original Japanese and its surrounding lines, then rewrites it — fixing mistranslations, stiff phrasing, and tone. Free on your own API key or local model.
refinerqualitytutorial
→
Guides
How to translate an SRPG Studio game to English
Translate SRPG Studio tactical RPGs into English with RuneTranslate — unpacking the encrypted data.dts with a bundled sidecar, extracting the game’s text, and repacking a playable build. Best-effort; verify the exported game.
srpg-studiotutorialengine
→
Guides
Translation glossary 101 — lock character names and terminology
A translation glossary force-substitutes source→target term pairs across every batch and every provider, so your heroine’s name reads the same in chapter 1 and chapter 47. How the placeholder mask works, plus the CSV workflow. Supporter+.
glossarytutorialtranslation-memory
→
Guides
How to translate a Wolf RPG game to English (full walkthrough)
Translate Wolf RPG (ウディタ) games into English with RuneTranslate — handling .wolf archives (V2 and V3), extracting .dat / .mps text, and self-healing control-coded lines so the exported build stays stable.
wolf-rpgtutorialengine
→
Guides
The best translation providers for Japanese games (2026)
Honest comparison of DeepL, DeepSeek, OpenAI, Anthropic Claude, Google, and local models for translating Japanese RPGs and visual novels — quality, cost per million characters, and when to use which of RuneTranslate’s 9 providers.
providerscomparison
→
Guides
RPG Maker MV vs MZ translation: what changes for translators
Both engines share most translation surface, but plugin parameters, control codes, and the data-folder layout shift in MZ. Practical notes for translators moving between RPG Maker MV and MZ projects.
rpg-makertutorial
→