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RuneTranslate · translate Japanese games end-to-end
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Windows desktop · Japanese → 30+ languages

Translate any
Japanese game.
No limits.

RuneTranslate cracks open RPG Maker, Ren’Py, Kirikiri, Wolf RPG, Unity and more — extracts the script, translates it with your provider of choice, and rebuilds a playable game. Built for Japanese — but the source language is yours to set.

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EnglishEspañolFrançaisDeutschРусский中文繁體中文PortuguêsPortuguês (Brasil)Italiano한국어NederlandsPolskiTürkçeTiếng ViệtالعربيةБългарскиČeštinaDanskΕλληνικάEestiSuomiMagyarBahasa IndonesiaLietuviųLatviešuNorskRomânăSlovenčinaSlovenščinaSvenskaไทยУкраїнськаМонгол
Detect the engine
Ren’Py detected
Unpack it
unrpyc + rpatool
Parse it into units
say + menu + screen text
Freeze the markup
[[R#]] markup frozen
Translate
DeepL
Restore and export
game/rt_translations.json
Under the hood

One game folder in. A playable build out.

Here is one real line of Japanese, followed the whole way through — read out of the script, frozen, translated, put back, and written into a file the game loads.

ユキ
「待って、行かないで……」
▼
before · the game as shipped
→
Yuki
“Wait — don’t go…”
▼
after · the build you exported
TracingRen’Py1 / 17

  1. 1

    Detect the engine

    engine-specific

    Detection reads the shape of the folder, not its name — which is why renamed and repacked releases still open. This one is Ren’Py, because RuneTranslate found game/ · .rpy / .rpyc / .rpa.

  2. 2

    Unpack it

    engine-specific

    Opened with unrpyc + rpatool. Whatever it needs ships inside the app — nothing is fetched at runtime. Work happens in a per-project workspace under userData/, and your game folder is never modified.

  3. 3

    Parse it into units

    same for all 17 engines

    Dialogue, menu choices and UI strings become translation units. classifyUnit separates prose from code-like operands, so an asset path or a comparison key becomes a red opt-in row rather than being silently translated — translating a lookup key is how a game gets a translation and stops working.

  4. 4

    Freeze the markup

    engine-specific

    This engine's markup is replaced by [[R#]] before anything leaves your machine. Watch where the tags sit: inside the sentence. The mask is not a wrapper around the outside of the line.

    in
    「{i}待って{w=0.4}、行かないで{/i}……」
    sent
    「[[R0]]待って[[R1]]、行かないで[[R2]]……」
  5. 5

    Translate

    same for all 17 engines

    Sent in batches and retried on failure. Exact repeats are answered from translation memory instead of the provider, and short strings can be routed somewhere cheap while dialogue goes somewhere good. The machine never sees the tags — so it cannot mangle, drop or translate them.

    back
    「[[R0]]Wait[[R1]] — don’t go[[R2]]……」
  6. 6

    Restore and export

    engine-specific

    Every placeholder goes back to its exact position, then this engine's own artifact is written and the game loads it on launch.

    out
    「{i}Wait{w=0.4} — don’t go{/i}……」

    game/rt_translations.json

Every engine, what opens it, and what it exports17
EngineOpened withMarkup frozen asWhat you export
Gettext (.po / .mo)pure TypeScript%s / {count}compiled .mo catalog
RPG Maker MV / MZ / XP / VX / Acepure TypeScript · evbunpack when Enigma-packed[[T#]]patched data/*.json
Ren’Pyunrpyc + rpatool[[R#]]game/rt_translations.json
Kirikiri / KAGpure TypeScript (XP3)[[K#]]patch.xp3 + AfterInit2.tjs
Wolf RPGUberWolfClino markup to freezerepacked .wolf + Game.exe
TyranoBuilder / TyranoScriptpure TypeScript[[U#]]translated .ks + chara_define.ks
Electron VNpure TypeScript (asar)[[U#]]repacked app.asar
UnityUnityPy + Il2CppDumper[[U#]]patched .assets / bundles
RPG Developer BakinBakin sidecar (.NET)no markup to freezeBakin LocalizeData
SRPG StudioSRPG-ToolBoxno markup to freezerepacked data.dts
NScripter / ONScripterpure TypeScriptno markup to freezeready-to-run copy
Godot EngineGDRE Toolsno markup to freezere-packed .pck
Artemispure TypeScript (.pfs)no markup to freeze
Video walkthrough

See RuneTranslate in action

Watch a Japanese game go from start to finish — open it, auto-detect the engine, translate with the provider you choose, and export a playable build in your language.

16 engines, one workflow

Insert your game. Pick a cartridge.

Every engine is unlocked on the free tier. Status is honest — green is rebuilt-and-played, amber is best-effort.

Gettext (.po / .mo)

Full

Translate gettext .po and .mo catalogs — the format Python, pygame, SDL and Poedit-localized games ship.

RPG Maker MV / MZ / XP / VX / Ace

Full

Translate RPG Maker MV, MZ and the older Ruby-based XP / VX / Ace end-to-end — dialogue, database, item names, plugin strings.

data/*.jsoneventsplugins

Ren'Py

Full

Translate source, compiled (.rpyc) and archived (.rpa) Ren'Py visual novels.

.rpy.rpyc.rpa
All sixteen engines
Bring your own brains

Seven providers. Mix and route.

Send short menu strings to Google and narrative to Claude — automatically, with provider routing.

DeepL

Free tier or Pro

High-quality JA→EN. Best balance for long dialogue. Use DeepL as your Japanese game translator backbone.

OpenAI (ChatGPT)

BYOK

gpt-4o / o4-mini for context-aware translation of RPG Maker, Ren’Py, and visual novel scripts.

Anthropic Claude

BYOK

Strong on register, tone, and onomatopoeia. The best LLM for translating eroge / doujin dialogue without losing voice.

DeepSeek

BYOK

OpenAI-compatible LLM translation at a fraction of the cost — deepseek-v4-flash / v4-pro. Context-aware quality for a few cents per game.

Google Translate

Free, no key

No API key required. Fast and free; ideal for menu strings, choices, and item names via provider routing.

Local Model

Free, self-hosted

Any OpenAI-compatible local server — Ollama or LM Studio. Runs fully offline on your own hardware; no API key, no per-token cost, nothing leaves your machine.

OpenAI-Compatible API

BYOK

Any hosted OpenAI-compatible service — OpenRouter, NanoGPT, and others. Bring your key + base URL (one-click presets) and pick from the provider’s live model list.

81,045,917

lines of game text translated by RuneTranslate users so far

160 active users in the last 24 hours

Free forever · every engine unlocked

Pick a tier. Every engine & language, free.

Free unlocks every engine, provider and editor feature. Supporter and Pro add full-speed translation, more projects, and pro tooling.

Free

$0 /forever
  • All 16 engines
  • All 7 providers (BYOK + local)
  • Full project editor
  • 1 project
  • Throttled translation speed
Download free
Most popular

Supporter

$3 /month
  • Full-speed translation
  • Up to 10 projects
  • Queue up to 10 games at once
  • Host collaborative projects
  • AI Connections (Claude Desktop)
New · Translation queue

Translate games while you sleep.

Line up several projects and RuneTranslate translates them back-to-back, unattended — wake up to finished games instead of babysitting one run at a time. A Supporter perk.

Set it and walk away

Pick your projects and a provider, press start, and the queue works through them one after another — no clicking between games. Your PC stays awake for the whole batch.

One failure won’t stop it

If a game hits a snag the queue notes it and moves on, so a single error never stalls the whole overnight batch. You get a notification when it’s done.

Refine each one too

Optionally run the AI refiner on every project right after it translates, for a cleaner first pass with zero extra clicks.

Scales with your plan

Supporters queue up to 10 games at once; Pro up to 30. Free translates one project at a time.

New · AI Connections

Let Claude Desktop translate inside your project.

Connect Claude Desktop to RuneTranslate and just talk to it — “find the untranslated lines,” “look up this character’s official name,” “translate the rest and keep the honorifics.” Claude researches the game with its own web search and writes the results straight back into your project. Browsing is free; the actions are a Supporter perk.

Connect Claude Desktop

One click installs a Desktop Extension into Claude Desktop. From then on you just talk to Claude about your projects — no copy-paste, no extra tools to run.

It researches the game

Claude uses its own web search to look up character names, items, and honorifics on the game’s wiki, then writes consistent translations straight back into your project.

Browse free, act on a plan

Anyone can let Claude list and search their projects and glossary. Supporters unlock the actions: translate lines, build glossaries, run the engine, and export.

Stays on your PC

Off until you switch it on. Claude reaches RuneTranslate over a private local link guarded by a token only you hold — built on the open MCP standard.

New · Live collaboration

Translate a game together, in real time.

Host a project, share an invite code, and translate with your team like a shared doc — live presence, a drag-to-select “blue box,” and a “translated by” credit on every line. Joining and translating is free; hosting is a Supporter perk.

Host & invite

Host a project on RuneTranslate and share an invite code — teammates join in one click. Hosting is a Supporter perk; joining and translating is free for everyone.

Edit together, live

Everyone works the same line list and each person’s changes show up for the others within a couple of seconds — like a shared doc, last edit wins.

Live presence

See who’s online, the line each person is editing, and the rows they have selected — plus a drag “blue box” to multi-select like a file manager.

Translated-by credit

Every translated line shows who did it, so your team always knows who handled what. Anyone with their own copy of the game can export the finished build.

Image-text translation

Translate the text baked into the artwork.

Title screens, “New Game / Continue” buttons, HUD labels — the words no extractor can reach, because they are pixels rather than strings. Detect them, rebuild the artwork underneath, and typeset your translation back into the picture with real fonts.

Detect the text

One click finds every text area on an image and reads it, grouping the lines of a balloon into one block. Anything it misses you can box by hand — and any single box can be re-read on its own.

Translate like any line

Recognized text goes through the same provider you use for dialogue — DeepL, Google, OpenAI, Claude — and lands in the editor, where you can rewrite it to fit the space it has to sit in.

Clean and typeset

Paint over the original lettering and the art underneath is rebuilt — a real background, not a coloured patch. Then set font, size, alignment, outline and colour per box, vertical Japanese included.

Bake it back in

Export writes the translated image under its original filename so the game just loads it, and keeps the untouched original beside it.

Bonus tooling

Save editor — gold, stats, variables & switches.

Drag a save file in and edit it directly — no replaying to fix a missed flag or grind for gold. Edits auto-save, and your original is backed up on the first change so you can revert anytime. Free.

RPG Maker MV / MZ

A structured editor for .rpgsave / .rmmzsave — gold, party levels, HP / MP / EXP, variables, switches, and inventory. Variable and switch names are read straight from the game.

Ren’Py & TyranoBuilder

Edit Ren’Py store variables and TyranoBuilder f / sf game variables in a generic field editor — flip a flag or bump a counter without replaying hours of the game.

Backed up & reversible

Drag a save in and edits auto-save. The first change backs up the original so you can revert in one click. It can even translate Japanese variable names so you know what you’re editing.

Cheat mode

A live in-game cheat menu.

Point the Cheats tab at any RPG Maker (MV/MZ) or Ren’Py game folder and inject a hotkey-toggled cheat menu in place — offline, single-player only, removable in one click. Free for everyone; a few advanced cheats are part of a paid plan.

RPG Maker overlay

A hotkey-toggled in-game menu: add 1000 gold, godmode, full heal, one-hit kill, no random encounters, and walk-through-walls. One plugin covers both MV and MZ.

Variables & switches

Tabs that list every game variable and switch — search by name or id, read live values, and set or toggle anything on the fly.

Ren’Py tools

Enables Ren’Py’s built-in developer console (Shift+O) plus a live store-variable editor screen, injected straight into the game.

Proxies

Bring your own proxies.

Route the free translators through your own proxies so a per-IP rate limit no longer caps a whole-game run — requests spread across your addresses automatically, and a rate-limited one steps aside on its own. A Pro feature, off until you turn it on.

Spread the load

Google Translate and free DeepL limit by IP address, not by account. Your proxies turn one capped address into many, so a whole game keeps moving instead of stalling on rate-limit errors.

Add, test, done

Paste HTTP/HTTPS or SOCKS proxies, hit Test all to see each one’s latency and real exit IP, then flip rotation on. Requests rotate automatically and a throttled proxy cools down and steps aside.

Yours, and private

RuneTranslate never supplies proxies — you use your own, stored encrypted on your PC. Only translation traffic is proxied; your account and updates always use your normal connection.

Developer

Localize your own game — bring your own strings.

Have your game text in CSV, JSON, PO (gettext) or XLIFF? Import it in the Developer tab, pick a source language and every target you want, and RuneTranslate creates a project per language and translates them automatically. Export each back in the same format — for any engine. Part of the Developer plan.

Import your own files

CSV, JSON, PO (gettext) or XLIFF — the formats Unity, Unreal, Godot, gettext and i18n frameworks already export. Any engine, your own text.

Every language at once

Pick one source and as many targets as you want; get one auto-translated, badged project per language from a single import.

Any provider, full speed

Free Google/DeepL out of the box, or your own DeepL, OpenAI, Claude or DeepSeek key — then review with translation memory, glossary and the AI refiner.

Export back, ids intact

Same format out as in, with your keys and ids preserved, so the translated file drops straight back into your build.

Guides & field notes

Read the playbook.

Step-by-step walkthroughs and provider comparisons from the people who built the extractors.

Answers

Frequently asked questions.

Quick answers about engines, providers, pricing, and what RuneTranslate actually does.

Does RuneTranslate have a save editor?

Yes — a built-in Save Editor. Drag in an RPG Maker MV (.rpgsave) or MZ (.rmmzsave) save and edit gold, party levels, HP / MP / EXP, variables, switches, and inventory in a structured editor (variable and switch names are pulled from the game). Ren’Py (.save) and TyranoBuilder (.sav) saves open in a generic variable editor. Edits auto-save and the original is backed up on the first change so you can revert. It’s free.

Does RuneTranslate have a cheat mode?

Yes. The Cheats tab injects a live in-game cheat menu into any RPG Maker MV / MZ or Ren’Py game you point it at — a hotkey-toggled overlay with add gold, godmode, full heal, no random encounters, and walk-through-walls, plus tabs that list and edit every game variable and switch. For Ren’Py it enables the developer console (Shift+O) and a live variable editor. It’s for offline single-player use, injects in place, and removes cleanly in one click. Free for everyone; a few advanced cheats are part of a paid plan.

Can RuneTranslate translate Ren’Py games?

Yes. Ren'Py source (.rpy), compiled (.rpyc), and archived (.rpa) games are all supported end-to-end. Compiled games are decompiled with the bundled unrpyc sidecar; .rpa archives are unpacked with rpatool. The translation applies at runtime via a content-match filter plus a forced language (with a bundled CJK / non-Latin font when needed), so it works even on compiled and archived games.

Does it work on encrypted Kirikiri XP3 visual novels?

Yes for the 26+ GARbro-ported encryption schemes shipped today, plus a generic single-byte-XOR auto-solver and per-file XOR descramble. RuneTranslate emits loose files in scenario/ plus an AfterInit2.tjs path-priority hook — KrkrZ engines load the loose translated files ahead of the original encrypted XP3.

How do I translate a Wolf RPG game?

Point RuneTranslate at the .wolf game folder. The bundled UberWolfCli sidecar (MIT-licensed) decrypts and repacks the archive; it extracts dialogue from .mps map events and database .dat files (V3 games use a structural LZ4/UTF-8 parser). V2.x is stable; V3.x is provisional. Control-heavy lines that can't be safely rewritten are auto-reverted to the original to keep the build stable.

81,045,917
Lines translated
17
Game engines
7
Providers
9
Target languages
100%
Runs on your PC
root.pfs override patch
YU-RISpure TypeScript (.ypf)[[Y#]]loose .ybn override
AliceSoft Systempure TypeScript (.ald / .afa)no markup to freezeloose-file override
Unreal Engine 4 / 5retoc · AES auto-recovered[[E#]]override _P.pak
LiveMaker / LiveNovelpylivemaker[[M#]]repacked .exe (VFF)
Image translation (50 pages/day)
  • Translation memory
  • Provider routing
  • Glossary editor
  • Beta channel access
  • Earn 100 RT Coins a month
  • Become a Supporter

    Pro

    $5 /month
    • Everything in Supporter
    • Image translation (270 pages/day)
    • Up to 30 projects
    • Queue up to 30 games at once
    • Exclusive animated themes
    • Route the free translators through your own proxies
    • Earn 200 RT Coins a month
    • Same speed, same features
    • Just a bigger thank-you
    • Helps keep the project alive
    Go Pro

    Developer

    Contact us
    • Everything in Pro
    • Image translation (540 pages/day)
    • Developer tab: bulk interchange export/import
    • CSV, JSON, PO (gettext) & XLIFF — every engine
    • For translators, CAT tools & your own pipeline
    • Up to 100 projects
    • Earn 500 RT Coins a month
    • Priority support
    Email us
    Can RuneTranslate translate Unity games?

    Yes. RuneTranslate translates the text Unity games externalize: TextAsset and MonoBehaviour string fields inside .assets / level files / AssetBundles (read and written via a bundled UnityPy runtime), plus loose script files under StreamingAssets. MonoBehaviour fields read on both Mono and IL2CPP builds — for IL2CPP the type info is reconstructed from the game's metadata. It does NOT translate strings compiled into the game's code (Assembly-CSharp.dll / the IL2CPP binary). Most JP indie/doujin VNs and RPGs externalize their script, so coverage is good — but verify on your specific game.

    Can RuneTranslate translate RPG Developer Bakin games?

    Yes. RuneTranslate reads the database (item / skill / character / class / condition names + descriptions) and event / scenario text out of a Bakin game's data.rbpack, then ships your translations through Bakin's own built-in localization system — your target language is added as a real in-game language you pick from the title menu. 3D models, textures, and audio are left untouched, and text compiled into a game's C# battle / menu scripts is out of scope. Verify on your specific game.

    Does it work on eroge, doujin, and adult JP games?

    Yes. RuneTranslate is engine-aware, not content-aware. Anything built on RPG Maker MV / MZ, Kirikiri / KAG, Ren’Py, Wolf RPG, TyranoBuilder, Unity, RPG Developer Bakin, SRPG Studio, NScripter / ONScripter, Godot, Artemis, or a generic Electron VN shell is supported regardless of theme, including adult-content visual novels and eroge.

    How is RuneTranslate different from Sugoi Toolkit, Translator++, or mtool?

    RuneTranslate is built around the actual game engines, not text injection at runtime. You translate the project once, export a redistributable build, and ship it. No client-side overlay, no Sugoi server to run locally, no engine-specific scripting per game. It also gives you DeepL / OpenAI / Anthropic / Google in one editor without bouncing between tools.

    Do I need an OpenAI or DeepL API key?

    Optional. Google Translate works with no key. DeepL has a free tier. OpenAI and Anthropic are BYOK — you bring your own key, and the keys are stored DPAPI-encrypted on your machine; they never touch our servers.

    Is it free?

    Yes. Every engine, every provider, the full editor, and the AI refiner are unlocked on the free tier — translation just runs modestly slower (roughly 2× on AI providers, less on the free scrapers). Supporter ($3/mo on Patreon) and Pro ($5/mo) unlock full-speed translation plus translation memory, provider routing, and glossary. There is no paid-only engine and no paid-only language. Free keeps 1 project at a time; Supporter 10, Pro 30, Developer 100.

    Can multiple people translate a game together?

    Yes — collaborative projects. A Supporter hosts a project on RuneTranslate and shares an invite code; anyone (including free users) joins and translates together in real time, like a shared doc. You get live presence (who is online, the line each person is editing, the rows they have selected) and a “translated by” credit on every line. Joining and translating is free — only hosting a shared project needs the Supporter tier. Any member with their own copy of the game can export the finished build.

    More answers: full FAQ page.

    See all engines →
    Read the guide →
    Read the guide →
    Read the guide →
    Gettext
    RPG Maker
    Ren'Py
    Kirikiri
    Wolf RPG
    TyranoBuilder
    Electron VN
    Unity
    Bakin
    SRPG Studio
    NScripter
    Godot
    Artemis
    YU-RIS
    AliceSoft
    Unreal
    LiveMaker
    Get started →
    How it works →
    Get started →
    See how image translation works →
    Explore the save editor →
    Explore cheat mode →
    How it works →
    Read the guide →
    All guides →
    01

    How to translate a Japanese game to English (beginner’s guide)

    getting-startedtutorial2026-07-20T00:00:00+03:00 · 6 min
    Read →
    02

    Exclude unwanted lines from translation with regex filters

    exclusionsregex2026-07-24T00:00:00+03:00 · 7 min
    Read →
    03

    Translate whole games faster with your own proxies (Pro)

    proxiespro2026-07-24T00:00:00+03:00 · 5 min
    Read →