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Bonus tooling · free inside RuneTranslate

The built-in game save editor

Edit gold, party stats, variables, switches, and inventory in your RPG Maker, Ren’Py, and TyranoBuilder saves — without replaying hours to fix a missed flag or grind for currency. A real save editor for every RPG Maker (MV / MZ, XP / VX / VX Ace, 2000 / 2003), plus Ren’Py and Tyrano saves, shipped free inside RuneTranslate. Every edit is backed up and reversible.

Download for WindowsBrowse engines
.rpgsave.rmmzsave.rvdata2.lsdRen'Py .saveTyrano .savgoldparty statsswitchesvariablesinventory
Video walkthrough

Watch a save get edited

Open a save file, change gold, stats, switches or items, and write it back — with a backup taken automatically before anything is touched.

One editor, five save formats

What the save editor opens.

RPG Maker MV / MZ gets a fully structured editor; every other engine opens in a generic variable editor for gold, variables, and switches. All free, all reversible.

See all engines →

RPG Maker MV / MZ

Supported

A structured editor for .rpgsave (MV) and .rmmzsave (MZ) saves — edit gold, party levels, HP / MP / EXP and base stats, switches, variables, and inventory items. Variable and switch names are read straight from the game data so you edit by name, not by a raw numeric id.

.rpgsave.rmmzsavegoldparty statsinventory

RPG Maker XP / VX / VX Ace

Supported

Open .rxdata / .rvdata / .rvdata2 saves and edit gold, game variables, and switches in the generic editor — top up currency, flip a route flag, or fix a soft-lock without replaying. When the save sits next to the game’s data, variable and switch names are pulled in too.

.rvdata2.rvdata.rxdatagoldvariablesswitches

RPG Maker 2000 / 2003

Supported

Edit classic .lsd saves — set gold, change game variables, and toggle switches in the generic editor. Recover a missed flag or hand yourself the currency a puzzle expected, without grinding back to the same point.

.lsdgoldvariablesswitches

Ren'Py

Supported

Open a Ren'Py persistent / slot save and edit the game's store variables in a generic field editor — flip a route flag, bump an affection counter, or top up an in-game currency without replaying hours to reach the same state.

.savestore varsflags

TyranoBuilder

Supported

Edit TyranoBuilder / TyranoScript f and sf game variables in the same generic editor — set a chapter flag or counter to jump the visual novel's state forward without grinding back to it.

.savf / sf vars
Edit anything the save holds

Gold, stats, switches & inventory.

The RPG Maker save editor reads the same fields the game does — so you can fix a run, skip a wall, or recover a missed route without starting over.

Gold & currency

Set your gold (RPG Maker) or any in-game currency variable to whatever you need. No more grinding the same encounter for an hour to afford one item.

Party stats & levels

Edit each party member’s level, HP, MP, EXP and base stats on RPG Maker saves. Fix an under-levelled run or skip a difficulty wall in a Japanese game you’re reading for the story.

Variables & switches

Read and set every game variable and toggle every switch — by name where the game exposes them. Recover a route you missed, re-arm an event flag, or undo a soft-lock.

Inventory

Add, remove, or change quantities of items, weapons, and armor in RPG Maker inventory. Hand yourself a key item the game expected you to find before a gate.

Safe by default

Backed up & reversible.

You can’t accidentally destroy a save. The first time you change a value, the editor snapshots the original — revert anytime, one click.

Backed up on first edit

The moment you change anything, the editor snapshots the original save to a backup file. Revert the whole save to its untouched state in one click — your real progress is never overwritten in place.

Local & offline

Everything runs on your PC. Saves are read and written from your own disk — nothing is uploaded. The editor only touches the file you drag in.

Auto-save & name decoding

Edits auto-save as you make them. For RPG Maker, variable and switch names come from the game so you know what you are editing — it can even translate Japanese variable names into your language.

How to edit a save file

  1. STEP 1

    Open the Save Editor

    Launch RuneTranslate and open the Save Editor tab. No project setup is required — the editor is a standalone tool that works on any supported save file.

  2. STEP 2

    Drag in your save file

    Drop an RPG Maker .rpgsave / .rmmzsave, a Ren'Py save, or a TyranoBuilder .sav onto the editor. RuneTranslate decodes the save and shows its fields — gold, party stats, variables, switches, and inventory for RPG Maker; raw store / f / sf variables for the visual-novel engines.

  3. STEP 3

    Edit gold, stats, variables & switches

    Change any value directly. RPG Maker saves are shown by name (variable / switch names pulled from the game); edit gold, bump a party member’s level, flip a switch, or adjust inventory quantities. The first edit automatically backs up the original save.

  4. STEP 4

    Save and play

    Edits auto-save back into the save file in the exact format the engine expects, so the game loads your edited save normally. Changed your mind? Revert to the backed-up original in one click.

More than a save editor

The Save Editor is one tool inside RuneTranslate — a free Windows app that translates Japanese games (and other source languages) into 30+ languages and can inject a live in-game cheat menu. If you came here for the editor, you also get the full translator and a hotkey cheat overlay in the same download.

RPG Maker translatorRen’Py translatorTyranoBuilder translatorAll 17 engines
Free · Windows 10 / 11

Get the save editor — and the translator with it.

Edit gold, party stats, variables, switches, and inventory in your RPG Maker, Ren’Py, and TyranoBuilder saves — every change backed up and reversible. It ships free inside RuneTranslate. Supporters get full-speed translation and pro tooling on top.

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