EnginesGuidesFAQPatreonDiscordDownload
Sign in
RuneTranslate · translate Japanese games end-to-end
EnginesGuidesCompareImage textSave editorCheat ModeFAQDownloadPatreonDiscordYouTubePrivacyTermsContact

Supported engines

Supported game engines — the cartridge rack

RuneTranslate is engine-aware: it understands the file formats, control codes, and packaging conventions of each Japanese game engine, so the translated build runs exactly like the original. Sixteen engines, all unlocked on the free tier — each card shows what it pulls out, the formats it touches, and a cross-link to the matching guide. Status colors are honest about confidence. Japanese is the default source language, but every engine here works for any supported source — Chinese, Korean, English, and more, set per project.

Full — rebuilt & playedBest-effort — verify per game

Gettext (.po / .mo)

Full

Translate gettext .po and .mo catalogs — the format Python, pygame, SDL and Poedit-localized games ship.

Read the guide →gettext

RPG Maker MV / MZ / XP / VX / Ace

Full

Translate RPG Maker MV, MZ and the older Ruby-based XP / VX / Ace end-to-end — dialogue, database, item names, plugin strings.

data/*.jsoneventspluginsEVB exes
Read the guide →rpg-maker

RPG Maker XP / VX / VX Ace

Full

Translate the Ruby generation of RPG Maker — XP, VX and VX Ace — by reading the .rgssad / .rgss2a / .rgss3a archive and the Ruby Marshal data inside, then exporting a playable translated build.

Read the guide →rpg-maker-xp-vx-ace

Ren'Py

Full

Translate source, compiled (.rpyc) and archived (.rpa) Ren'Py visual novels.

.rpy.rpyc.rpa
Read the guide →renpy

Kirikiri / KAG

Full

Translate Kirikiri / KAG visual novels with 26+ ported XP3 encryption schemes.

XP3PSB .scn
Read the guide →kirikiri

Wolf RPG

Full

Translate Wolf RPG games via the bundled UberWolfCli sidecar (V2.x stable, V3.x best-effort).

.wolf.dat.mps
Read the guide →wolf-rpg

TyranoBuilder / TyranoScript

Full

Translate TyranoBuilder and TyranoScript visual novels including character display names.

.ks scenarios
Read the guide →tyranobuilder

Electron VN

Full

Catch-all adapter for custom Electron-based visual novel shells.

app.asar
Open walkthrough →electron-vn

Unity

Full

Translate Unity games — TextAsset & MonoBehaviour strings plus StreamingAssets scripts.

TextAssetMonoBehaviourStreamingAssets
Read the guide →unity

RPG Developer Bakin

Full

Translate RPG Developer Bakin games — database + event text via Bakin's own localization.

databaseevent text
Open walkthrough →bakin

SRPG Studio

Full

Translate SRPG Studio tactical RPGs — unpack the encrypted data.dts, translate all in-game text, repack.

encrypted data.dts
Read the guide →srpg-studio

NScripter / ONScripter

Full

Translate classic NScripter and open-source ONScripter visual novels — decode the XOR-0x84 nscript.dat / 0.txt scripts, handle Shift-JIS, and translate the baked-in image text.

nscript.dat0.txtNSA images
Read the guide →nscripter

Godot Engine

Full

Translate Godot 3.x / 4.x games — unpack the .pck (even when embedded in the .exe), decompile GDScript, convert scenes, translate dialogue + UI, and export a runnable build for embedded-pck (.exe) games.

.pckGDScriptscenes
Read the guide →godot

Artemis

Full

Translate Artemis (iMel / Mikage) Lua-based visual novels — read the PF8 / PF6 / PF2 .pfs archives in pure TS (incl. PF8 SHA-1 XOR encryption), extract .ast / .txt dialogue, names and choices, and export a root.pfs.NNN override patch the engine mounts last.

.pfs (PF8/6/2).ast.txt
Read the guide →artemis

YU-RIS

Full

Translate YU-RIS (raiL-soft) visual novels — read the .ypf packages in pure TS and the compiled YSTB scripts inside ysbin.ypf, recover the script XOR key automatically, extract the Japanese dialogue, and export translated scripts loose with no repack.

.ypf.ybn (YSTB)ysbin
Read the guide →yu-ris

AliceSoft System

Full

Translate AliceSoft System 3.x and System 4 games — the Rance series, Evenicle and the wider catalog. Read the .ald / .afa archives in pure TS, pull the message text out of System39.ain (System 3.x) or the per-game .ain (System 4, incl. the AI2/zlib and encrypted containers), and export the translated game by loose-file override.

.ald / .afaSystem39.ain.ain (MSG/STR)
Read the guide →alicesoft

Unreal Engine

Best-effort

Translate Unreal Engine 4 / 5 games — read the .locres UI / menu / system / subtitle text out of the .pak archives (auto-recovering the AES key for encrypted games) and UE5 IoStore .utoc/.ucas containers, then ship a small override pak you drop into Content/Paks. No multi-gigabyte repack.

.pak (AES).locresIoStore .utoc
Read the guide →unreal

LiveMaker / LiveNovel

Best-effort

Translate LiveMaker / LiveNovel visual novels — read the VFF archive embedded in the .exe, pull the dialogue and menu choices out of the compiled .lsb scenarios, and repack a runnable translated copy. Verified on a real 411 MB game (7,715 lines).

.exe (VFF).lsb scenariosCP932
Open walkthrough →livemaker

Don’t see your engine?

RuneTranslate ships with a generic Electron VN adapter for custom shells. If you have a Japanese (or other-language) game on an engine we don’t list, reach out — many engines are implementable in a release or two.

[email protected]