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RuneTranslate · translate Japanese games end-to-end
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Supported engine · Wolf RPG

Full — rebuilt & played

Wolf RPG translator — translate .wolf games end-to-end

Wolf RPG (ウディタ / WOLF RPG Editor) is the Japanese freeware engine behind many of the most-recommended JP indie RPGs and adult doujin games. RuneTranslate bundles UberWolfCli (MIT-licensed) as a sidecar to decrypt and repack .wolf archives, and reads text two ways: a heuristic length-prefixed scanner for the classic V2.x binaries, and a structural clean-room parser for the V3.x games (whose data is LZ4-compressed UTF-8). Most in-game dialogue lives in the .mps map events; the .dat files are the database — items, characters, skills, and common events. Writeback is automatic and self-healing per line: where a length or control-code change would crash or corrupt the game, that line is reverted to the source Japanese, so there's no manual size juggling and no toggle to set. Everything runs in a per-project workspace so the original game stays pristine. V2.x is stable; V3.x is best-effort — verify on real games before you rely on it.

Glossary tip for this engine

Wolf RPG games go heavy on dungeon names, boss names, and signature attacks, and providers will rephrase them differently every batch — fine for incidental NPC dialogue, fatal for dungeon-name consistency. Glossary every named area, the protagonist and party, and any bespoke status-effect or skill name so they render identically across every map and menu. Glossary 101 →

Download RuneTranslate for Windows

How to translate Wolf RPG

  1. STEP 1

    Open the Wolf RPG game folder

    Point RuneTranslate at the game directory (containing .wolf archives or extracted .dat / .mps files). The UberWolfCli sidecar runs automatically — no separate install needed. V2.x archives are detected and decrypted; V3.x is provisional and may need manual review.

  2. STEP 2

    Extract dialogue and item strings

    RuneTranslate scans the .mps map files — where most dialogue and choices live — and the .dat database files (items, characters, skills, common events), pulling translatable strings out of the binary. That's the kind of work that takes hours by hand for a single game.

  3. STEP 3

    Translate via your preferred provider

    DeepL is a strong default for Wolf RPG's mostly-narrative dialogue; OpenAI GPT-4o or Anthropic Claude are better when the game has stylized speech or onomatopoeia. Free Google Translate handles menu items and stat names.

  4. STEP 4

    Repack and export

    On export, UberWolfCli repacks the modified .mps / .dat back into the .wolf archive. Writeback is automatic and per-string: any line whose length or control codes can't change safely is reverted to the source so the build never crashes. The translated build runs like the original.

Supports

  • Wolf RPG V2.x (.wolf archives) — stable
  • Wolf RPG V3.x (LZ4-compressed UTF-8) — best-effort structural parser
  • .dat database strings — items, characters, skills, common events
  • .mps map-event dialogue and choices (where most dialogue lives)
  • Automatic, per-string self-healing writeback — unsafe lines revert to source (no toggle)
  • Per-project workspace under userData/wolf-workspace/<projectId>/

Limitations

  • V3.x edge cases may require manual archive review
  • Heavily control-coded lines are auto-reverted to Japanese to avoid crashes, so a small share of such a game may stay in the source language

Related reading

The full Wolf RPG translation walkthrough
Read the guide →

Related reading

RuneTranslate vs Translator++
Read the guide →

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