| Parses the game's own data files and extracts the translatable strings into a project. | Captures a screen rectangle and runs OCR on the pixels locally, then sends the text to an online translator. |
| A playable translated build you keep, replay and back up — no tool needs to be running. | Nothing is saved. Every session re-recognizes and re-translates from scratch. |
| 17 engines and formats — RPG Maker MV/MZ and XP/VX/Ace, Ren'Py, Kirikiri/KAG, Wolf RPG, Unity, Unreal 4/5, Godot, and others. A game outside that list is not supported. | Any game or application that renders text on screen, including custom in-house engines, emulators, protected builds and even video subtitles. |
| Reads the exact original string out of the file, so nothing is guessed. | OCR, with an ensemble of Windows OCR, Tesseract and EasyOCR scored by an ML model. Stylized fonts, low contrast, animated backgrounds and dense kanji still degrade it, and a misread character produces a wrong translation silently. |
| Layout is irrelevant — the string comes from the file, not the screen. | Not recognized. An open issue on the tracker since November 2023. |
| Whatever the files contain; there is no recognition step to limit it. | Five recognition languages: English, Russian, Japanese, Simplified Chinese and Korean. Traditional Chinese is not among them. |
| Nine providers — Google, DeepL's free endpoint and DeepL Classic/Next-gen need no key; plus the DeepL API, OpenAI, Anthropic, DeepSeek, any OpenAI-compatible endpoint, and a local model via Ollama or LM Studio. | Four, all free online web services with no API-key option: DeepL's web backend, Google Translate, Yandex Translate and Naver Papago. |
| Yes — OpenAI, Anthropic, DeepSeek, OpenAI-compatible or local models, plus an optional AI second pass that re-reads each line in context. | No LLM provider. Classic sentence-level machine translation only; a community pull request to add an AI translator was still open in June 2026. |
| Full editor with find and replace, regex filters, a glossary, cloud translation memory shared across your PCs, and provider routing. | There is no editor — a line is recognized, translated and displayed, with nothing to proofread or correct. |
| The Image Studio detects it, inpaints the plate, typesets the replacement and bakes it into the exported build. Supporter and above; the free tier is read-only here. | Read like any other pixels and translated in the overlay, as long as it falls inside the rectangle you drew — no adapter required. |
| Everything the files contain is extracted — dialogue, item names, choices, menus and status text alike. | Only the selected rectangle is watched; text elsewhere is missed until you stop and re-select the region. |
| None. The exported build is an ordinary game, so exclusive fullscreen and full frame rate are unaffected. | Continuous capture and OCR use CPU or GPU and add latency to every line. Exclusive fullscreen is unsupported — the game must run borderless or windowed. |
| Switch to a keyed API or a local model; Pro can additionally route the free scrapers through proxies you supply yourself. | No keyed fallback exists. The README advises configuring rotating IPv4 proxies, and open issues from August 2026 report DeepL returning 429 and staying unusable. |
| Closed source. A Patreon sign-in is required even on the free tier, which unlocks every engine and provider but throttles throughput; Supporter $3/month, Pro $5/month. Windows installer. | Apache-2.0 open source — auditable, forkable, commercial-friendly. Completely free with no account and no keys. A portable ZIP of roughly 500 MB on Windows 10 2004 or later. |