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RuneTranslate · translate games from Japanese and 30+ languages

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© 2026 RuneTranslate
Documentation

Getting started

  • What RuneTranslate is
  • System requirements
  • Install on Windows
  • Install on Linux
  • Sign in
  • Your first translation

Projects

  • Create a project
  • Supported engines
  • The queue
  • Moved folders and re-scan

Translators

  • Choose a translator
  • Free translators
  • Add an API key
  • Use a local model
  • Gemini Nano
  • RuneLingua
  • Run modes and retries
  • Batch API
  • Routing
  • Prompts
  • AI refiner

The editor

  • Editor overview
  • Filters and tags
  • Find and replace
  • File and folder tree
  • Shortcuts and go to line
  • Excluded lines and RuneSight
  • Regex exclusions
  • Glossary and auto-glossary
  • Translation memory
  • Image Studio

Export and share

  • Export a translated game
  • Share a patch
  • Fonts and non-Latin text
  • Right-to-left languages

For game developers

  • Ren'Py tl files
  • Developer tab
  • Strings export

More features

  • Collaboration
  • AI Connections
  • Proxies
  • RT Coins
  • Settings reference

Account

  • Plans
  • Manage your subscription
  • App language

Troubleshooting

  • Translated game won't start
  • Translated text shows as boxes
  • Requires an API key
  • Can't translate into this language
  • DeepL free is refusing requests
  • No supported engine detected
  • Project limit reached
  • Project too large to open
  • Game folder not found
  • Folder name warning
  • Daily runs used up
  • RuneLingua quota
  • Patch sharing limit
  • Update required
  • SmartScreen warning
  • Black or blank window
  • Paid features locked
  • Report a problem
RuneTranslateDocumentationDeveloper tab

The Developer tab

This is for translating your own game or app. Bring a strings file or your game's project folder, pick the languages, and RuneTranslate creates one project per language. It's part of the Ultimate plan.

On this page

  • If you have a strings file
  • If you have your game's project folder

If you have a strings file

1

Open Developer

Click Developer at the top of the app, then Already have a strings file?

The Developer tab, with a New Developer project form, language chips and an Import file and create button.
2

Fill in the details

Set Source language and pick one or more languages under Translate into. You can leave Name blank.

3

Translate automatically, if you like

Tick Translate automatically after creating and choose a translator.

4

Import

Click Import file & create and choose a CSV, JSON, PO or XLIFF file.

Each language becomes its own project under Your Developer projects, with Open, Export and Re-import. Export writes the same format you imported.

If you have your game's project folder

Localize your own game reads your readable source files in three steps: choose the folder, pick the languages, and create the projects. It works on source folders only, and refuses a packed build.

The Localize your own game steps: choose a folder, pick the languages, create the projects.

These are normal game projects, so they appear on the Translation Projects page, and Export rebuilds the game.

Supported: RPG Maker MV, MZ, XP and VX, Ren'Py, Wolf RPG, TyranoScript, NScripter, Godot, Unity, Bakin, SRPG Studio and Electron. For other engines, export a PO or CSV file from the engine's own tool and use the strings file route.

Project slots

Each language takes one project slot. The whole batch is checked first, and if it would go over your limit, nothing is created.

See also Strings export and the guide Translate your own game's strings.

Checked against RuneTranslate 1.4.6.

Still stuck?

Click Report at the top of the app to send us a ticket, or ask on our Discord. We read both.

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