| Reads the game's own data files, writes the translated strings back, and saves a translated copy to a folder you choose. | Starts the game with a version.dll beside the executable and substitutes the text in memory while the game runs. |
| The exported copy is an ordinary game folder — start it and play, with nothing else running. | The game has to be launched through MTool every time for the translation to appear. |
| Read during extraction; the translated build is written elsewhere, so the install you started from stays as it was. | Never rewritten. One DLL is added beside the executable, so a failed run cannot damage an archive and removing the file undoes everything. |
| 17 engines and formats: the RPG Maker family (MV/MZ, XP/VX/VX Ace), Ren'Py, Kirikiri/KAG, Wolf RPG 2.x and 3.x, TyranoBuilder, Bakin, SRPG Studio, Unity, Unreal 4/5, Godot, NScripter, Artemis, YU-RIS, AliceSoft, LiveMaker, Electron and Cocos shells, .po catalogs. | RPG Maker 2000 through MZ including the MKXP-Z and RGU runtimes, Wolf RPG, Kirikiri 2/Z, Ren'Py, TyranoBuilder, SRPG Studio, Bakin, SMILE GAME BUILDER, Visual Novel Maker, ChoiceScript, Pixel Game Maker MV. Several of those are outside RuneTranslate's list. |
| Nine providers you pick per project: Google and two DeepL free endpoints with no key, DeepL API, OpenAI, Claude, DeepSeek, any OpenAI-compatible endpoint, or a local model. | MTool's own hosted engines, gated by membership level — Bing on the free build; Sugoi JP→EN, Caiyun and DeepSeek from $3/mo; Baidu, Youdao and ChatGPT 3.5 from $7/mo. |
| Yes. Keys stay on your PC under Windows encryption, and Ollama or LM Studio runs the whole job with no cloud call. | No documented way to supply your own key, endpoint or local model. Translation runs on MTool's servers; when a membership lapses, existing translations keep working but new runs cannot be made. |
| 35 target languages, and the app's own interface in 18. | Depends on the engine chosen. Several of the stronger ones (Caiyun, Baidu, Youdao) target Chinese; for English the practical picks are Bing on the free build or Sugoi at $3/mo. |
| Whole strings as the engine stores them, with control codes, tags and variables masked so a provider cannot drop them. | Text is exported split into clauses and fragments. The LinguaGacha project documents that this hurts translation quality and ships an MTool Optimizer feature to reassemble the fragments first. |
| Edit it in the project, then re-export to see it in the game. | Applies live — no restart, no reloading a save, no rebuild. |
| Image Studio detects it, inpaints the plate, typesets the replacement and bakes it back into the image. Free accounts can open and read but not edit. | Not documented. A memory hook substitutes text strings, not the pixels of a title screen or a menu button. |
| Cheat Mode for RPG Maker and Ren'Py, plus a save editor. | Item, gold and stat editing, movement speed and whole-game speed-up across what it supports — a larger part of the product than it is here. |
| Developer tier exports and re-imports CSV, JSON, PO and XLIFF. | ManualTransFile.json, which Translator++, LinguaGacha and others already read and write — the more widely supported interchange of the two. |
| Windows. Linux and Steam Deck work under Wine or Proton. | Windows 7+ and Android 11+, with per-engine plugin APKs and an early-preview Winlator component for running Windows games on Android. |
| A Patreon sign-in is required even on the free tier, which is a speed throttle rather than a feature lock. Supporter $3/mo, Pro $5/mo, Developer quoted. | No account for the free public build. Patreon levels at $3, $7 and $15 a month; MTool's own page says level 3 is basically the same as level 2. |